Clobber enemies to bits with your new and improved cybernetic fists. Your Cyberpunk 2077 Gorilla Arms are powerful cybernetic mitts you can weld onto your body that let you smack enemies around TL:DR: Most weapons seem to follow a normal damage formula, monowire stats are mostly ignored in damage calculation. Both monowire and gorilla arms charge mechanics don't work and leave them weaker than they should be. Oh, and Katana heavy attack + "Offensive Defense" perk = One Scary Choomba! ;D. I'm thinking, especially with the Gorilla arms cyberware, that fists would count as blunt weapons. Cyberpunk 2077, after three years, is a masterpiece. During Sandevistan Mk5, V can sprint at roughly 900 kph for 0.8 seconds. 254. 18. r/cyberpunkgame. Join. • 5 days ago. That means you have three weapon slots to play with. Shotguns and Blunt Weapons pair naturally with any Body build, but that only leaves one slot to cover medium and long-range combat. The 2.0 patch and Phantom Liberty have rebalanced many weapons and added others, so take some time to experiment with the game’s new arsenal. Monowire should have common and uncommon version that cost less than 20 SC. 1. There is almost no reason to use them past level 20. I am level 50 with 20 Reflex and 20 Cool and they only hit for a few thousand. Meanwhile a Blue Katana I had from over 10 levels ago hits twice, sometimes three times as hard. Yes, Fists count as blunt weapon as far as I'm aware, my health do regen when hit using fist, but bigger your health pool, the better, but it's kind of small, depend on your health pool. DoDoTheBirb 20. Dez. 2020 um 6:10. I did see my gorilla arm damage go up after blunt weapon upgrades, so I assume it applies to fists as well. Cyberpunk 2077. Are fists blunt weapons? Mr_Shabbs 2 years ago #11. VermilionX posted Yeah. You need gorilla arms to make those fights normal. On my 1st run, didn't know. Had to cheese them by slipping a knife in the ring. And I was all in on cool stealth so my knife atk does a lot of poison dots. DwWI6.